Structure: We'll play 3 rounds of 90 minutes and we'll try to make every table a 4-player table. You earn points for taking out opponents and by reaching certain global achievements. Each round will have 3 randomly picked achievements. And there is a seperate price for having the most fun deck, which is rated by opponents.
You start the game with 10 points, during the game you can win or lose points..
Rule Changes: 75min games became 90min games, 12:00 start time, No skill destruction -2 (down from -1), No Skill destruction specifically says: starting opponents, instead of opponents, Highlander +2 (up from +1), Rules for Forfeiting added, rounds renamed to games. .
1. Earning Points
Once per game:
2. Losing Points
Once per game:
3. Bonus Achievements
During each game we will draw three bonus achievements you can get for that round. These will come out of a large set of different achievements and because of the randomness factor can't be build towards.
Examples might be:
4. Rule Change: Extra Turns
Since there is a time-limit in a round we try to make sure players turns won't last to long, that's why we adopted the rule that extra turns won't be taken. The exception to this is when you give an opponent and extra turn (you will not be controlling) like Emrakul, the Promised End, since giving this turn is a negative effect to
5. Mulligans & First Turn Draw
First: Free (Seven NEW cards)
Second: Six Cards
Third: Five Cards
Fourth: Four Cards
If you have less than seven cards, Scry 1
Because of the fact that this is a multiplayer game the starting player also draws a card.
6. Rounds & Table Settings
Each round we will calculate the current score per person and create a tables with people around the same score as you are.
7. Venue Rules:
It's not allowed to bring outside consumptions to the venue. The venue will have drinks and snacks on their menu.
8. Prices & Price Structure:
The Prices and Price structure will be determined by the amount of players joining in the tournament. We will make sure that the top 3 in score will get a price and the most fun deck will recieve a price. The prices can be anything from boosters to pre-made commander decks to specific cards (like a foil 'sol ring'), all depending on turn-out. The winner of one of these tournaments will qualify for the commander finals, which is a tournament of winners.
9. Popular Vote:
Since commander is about having fun, we also want to give people the opportunity to build for fun, that's why there is a special price for the most popular/fun deck. After each round each player blindly fills in the decks in order of the amount of fun you've had and hand this scoring form to the main desk.
Scoring will be done as follows:
10. Side-Board & Commander Changing:
During the tournament you aren't allowed to switch commander, but you can have a 15 card side-board to swap between rounds.
Proxies aren't allowed in this tournament.